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July 10, 2012

Street Fighter X Tekken : DLC Characters + Updates - July 30th



The number of SFxTK players keep growing and keep growing over times. The excitement when playing this game is priceless. And Capcom, will continue updating it's own software the SFxTK into more delicated fighting game that every one of you should ever play.


All of SFxTK should already knew the possiblity of DLC Characters long time ago. And the characters are : Bryan Fury, Jack-X, Christie, Lei, Lars, Alisa, Dudley, Elena, Sakura, Blanka, Guy, and Cody.

All this characters were well-known on it's very own home, Tekken and Street Fighter. And this well-known characters now brought down by Capcom to satisfy you more and more for playing this game. This updates will cost $20 or 1,600 Microsoft Points only. For such an Ultimate Updates with such a great price.

And Capcom also updating it's own game to make it perfect for us all, finding and repairing the glitches. Here are some problems that they will repaired and updated at July 30th :

  • Auto-block and Auto-tech gems now require more meter. As well, the gems will now take away additional meter if you block or tech.
  • Players will have the option to disable Quick Combos with the Quick Combo DLC. The team is also looking for a solution to accidental quick combos.
  • Rolento standing LP blockstun reduced by 2 frames.
  • Xiaoyu cr.HK phoenix loops only possible 3 times.
  • Shoto hurricane kicks have had their hitboxes severely reduced. Blockstun on each of the moves has now been reduced by 5 frames.
  • The 12 DLC characters will retail for $20 and 1,600 Microsoft points respectively.
Here's the tons of screenshots from 'sam2xp' : http://imgur.com/a/vNnC8

This is the video of the DLC Characters gameplay :














“I know the 12 DLC characters have been a contentious topic since they were discovered on the disc, but your reactions have been heard. We can cite our reasons why they were on the disc all day – compatability for all players, save HD space, download bandwidth etc – but in the end you have to hear what the community has to say. The dev teams are listening, and promise to incorporate that feedback into future titles – fighting or otherwise,” Brett Elston, Community Manager at Capcom Unity, wrote on the official Capcom Unity blog.

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